As a freelance aficionado with a knack for blending tech and creativity in the VFX and Game industry, I bring a unique blend of technical expertise and artistic flair to every project. With a Bachelor's degree in Computer Science and a Post-Graduate qualification in Game Arts & Design, my educational background lays a strong foundation for my work. My specialization lies in crafting immersive environments using Unreal Engine 5, coupled with Python development for Blender.
Each project is an opportunity to merge technical innovation with creative vision, and I take pride in delivering captivating visual experiences. Join me on a journey where technology meets artistry, transforming ideas into virtual realities.
October 2025 - Current
Developed immersive 3D environments for Bored Ape Yacht Club's Project Otherside using Procedural Content Generation (PCG) in Unreal Engine, maintaining high-quality visual standards and scalability. Managed the full asset pipeline including shading, lighting, and scene optimization for functional virtual spaces. Proactively identified and resolved technical blockers in lighting and environment workflows, communicating progress to maintain seamless team collaboration.
September 2025 - December 2025
Designed and produced immersive spatial concepts with detailed logic flows, prototyped AR/VR experiences, and applied design thinking to balance user experience with client objectives. Partnered with engineering teams to define technical requirements, ensuring design fidelity throughout implementation of visual and interactive systems.
January 2021 - January 2023
Engineered full-scale CG environments with photo-realistic lighting, atmosphere integration, and post-processing techniques, delivering broadcast-ready visuals for major studio productions. Developed custom shaders and managed scene-wide visual fidelity, including baked lighting, GI setup, color-palette definition, and post-FX pipelines in Autodesk Maya and Nuke. Contributed lighting and environment assets to Emmy Award-winning Shōgun, The Walking Dead, The Morning Show, Fear the Walking Dead, Blockbuster, 97 Minutes, Hypnotic, Miracle Workers, and a Microsoft HoloLens Commercial. Collaborated closely with modelers and texture/shader artists to optimize visual look and real-time performance of environments, providing and receiving iterative feedback across teams. Spearheaded development of bespoke Python/PyQt plugins for Blender and Maya, accelerating lighting iteration cycles and streamlining workflows between creative and technical teams. Streamlined end-to-end production pipeline by automating repetitive lighting and compositing tasks, maintaining consistency from initial previz through to final postviz delivery.
September 2019 - December 2020
I looked after all pipeline development and creation of essential plugins for ongoing projects. Majority of the development work was carried out using Blender, while some tools were specifically designed for Maya. I have worked on few shows where I was responsible for creating full CG Environment with photo realistic lighting and atmospheric setup.
September 2018 - January 2020
I was responsibile for conceptualizing and executing artwork in alignment with the specific requirements of various departments. This encompassed working on a wide range of design projects such as brochures, logos, hoarding design, flyers, and social media content. By employing my creative skills and expertise, I consistently delivered visually compelling designs that effectively communicated the desired message and met the objectives set forth by the respective departments.
March 2018 - September 2018
I engaged in a variety of design projects spanning brochures, logos, hoarding design, flyers, and social media content. Through the application of my creative skills and expertise, I consistently delivered visually compelling designs that successfully communicated the desired message and fulfilled the objectives outlined by the respective departments.
+1 667 345 4229
info@satyapol.com